However, that's not the end of it: In addition to the normal light and dark variants, expect to find new and original variants, such as a unit set full of all the giants the Myth series can offer! On other variants you might even find high explosives for your ghols to carry. This popular Myth 2 map is now available for your TFL desires! Very true to the original, you will have just as much fun and excitement playing the light and dark meshes that were converted from Myth 2. From carpet-bombing wars using air-strike flares and mortar shells, to massive ultra-dark team carnage, to more traditional lighter FFA fare, you'll not want to miss out on this one. In addition to the standard Myth 2 variant, you'll find four other meshes in the typical imaginative and fun Magma tradition. Long in the making, it required innovative scripting to recreate collapsible wall models in the Myth TFL engine. Venice superbly rounds out the popular collection of Magma Myth 2 ports. For more details, check out the coop section of this site.Īs an added bonus, we have three Quicktime movies of the terrain courtesy of Oroboros Panorama(155KB), Plains at Sunset(2.7MB), and Flyover(327KB) that demonstrate how much we loved working on this map. It pits you against the largest hoard of enemies ever seen in ANY Myth map. Last, but far from least, Mazzarin's Demise, the long awaited and extremely addictive coop is included with this plugin. Slaughter on the Plains uses one of the most balanced and fun unit sets we can think of. ![]() Riot on the Plains is a 10-start Ghol riot with more than one bizarre twist to it. Aside from the usual tactical abilities required in multi-play, Strife on the Plains also demands developing strategies like no other Myth map. We skipped Raid on the Plains, but you'll find Demise on the Plains as well as three other FFA maps. Plains completes Project Magma's initial goal of porting all nine original Myth 2 maps to TFL and is possibly our most unique and interesting plugin to date. Download it today and join in for some Rugby! We suggest you read it carefully, it may mean the difference between a commanding performance or a laughable defeat.Īt only 3.3 megs, Ghôl Rugby is also one of Project Magma's smaller plugins. Although the training variant covers some very basic things about Ghôl Rugby, we also recommend that you check out the Ghôl Rugby site, as everything is covered there that you will need to know in order to devastate any person or team that faces you. This will give you a crash course on how to play and allow you to get a feel for how the units work. As such, we have also included a special training variant of the plugin, aptly named "Ghôl Rugby Training". Because of the many strategies you can use in Ghôl Rugby, you will find plenty of enjoyment playing solo or on a team.Īs this is an original gametype, it plays very differently from the Myth you're used to. ![]() However, this can be done many different ways In order to win, you will need to carry, toss, shoot and blast the ball into your goal with a varieity of specialized units. The object of Ghôl Rugby is to get the ball (a flaming dwarf head) into your goal, and score more points than your opponents. ![]() Not only is Ghôl Rugby a brand-new gametype, it's also the first original gametype in Myth history that is FFA-based Expect intense 4-way Rugby action! Project Magma is proud to release the first original gametype for Myth:TFL: Ghôl Rugby! Having taken over 2 years in development and testing, Ghôl Rugby pushes the TFL engine to it's limits in order to provide an entirely new style of gameplay. Most of the text within these documents is not my own Rather it is the work of those in the credits section, under "original text". What I (DeadMan) have done here is take the existing documentation from the Myth II Fear and Loathing tools and retrofit them to make sense with the TFL beta tools. So here, finally, Project Magma makes these once off-limits tools available to you with the added benefit of documentation. Both, because even if you had these tools, there was no documentation for them, and they too are incomplete and buggy. Privileged, because there were very few people who had the Bungie tools at their disposal, and those who had them were very good about keeping them out of the public's hands. Brave, because if you didn't have Bungie's development tools, you had a world of hex-editing and buggy, ineffective editors to use. In the past, TFL map editing was only for the brave or privileged, and often both. ![]() Myth: TFL 1.5 features OpenGL rendering for OSX & Windows, and 1.3 film playback, among other changes.
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